Refactored MenuView into MenuItemToggleView
This change fixes some subtle state bugs in the switch handling by making isOn a direct function of the Tunnel.
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4 changed files with 108 additions and 93 deletions
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@ -1,12 +1,17 @@
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import NetworkExtension
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import SwiftUI
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@main
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@MainActor
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struct BurrowApp: App {
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//To connect to the App Delegate
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@NSApplicationDelegateAdaptor(AppDelegate.self) var delegate
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static let tunnel = Tunnel { manager, proto in
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proto.serverAddress = "hackclub.com"
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manager.localizedDescription = "Burrow"
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}
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#if os(macOS)
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@NSApplicationDelegateAdaptor(AppDelegate.self)
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var delegate
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#endif
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var body: some Scene {
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WindowGroup {
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@ -14,40 +19,3 @@ struct BurrowApp: App {
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}
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}
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}
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@MainActor
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class AppDelegate: NSObject, NSApplicationDelegate {
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static let tunnel = Tunnel { manager, proto in
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proto.serverAddress = "hackclub.com"
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manager.localizedDescription = "Burrow"
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}
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var statusItem: NSStatusItem?
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var popOver = NSPopover()
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func applicationDidFinishLaunching(_ notification: Notification) {
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let menuView = MenuView(tunnel: AppDelegate.tunnel)
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// Creating apopOver
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popOver.behavior = .transient
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popOver.animates = true
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popOver.contentViewController = NSViewController()
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popOver.contentViewController?.view = NSHostingView(rootView: menuView)
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statusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
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// Safe Check if status Button is Available or not...
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if let menuButton = statusItem?.button {
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let icon = "network.badge.shield.half.filled"
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menuButton.image = NSImage(systemSymbolName: icon, accessibilityDescription: nil)
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menuButton.action = #selector(menuButtonToggle)
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}
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}
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@objc func menuButtonToggle() {
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if let menuButton = statusItem?.button {
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self.popOver.show(relativeTo: menuButton.bounds, of: menuButton, preferredEdge: NSRectEdge.minY)
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}
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}
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}
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