// // MemoryGame.swift // Memorize // // Created by Thomas Stubblefield on 3/12/23. // import Foundation struct Model { var status: Status = .unknown mutating func connectToBurrow() { print("let's get this working") status = .valid print(status) } } enum Status: CustomStringConvertible { case unknown case blank case valid case error case loading var description: String { switch self { case .unknown: return "Unknown" case .blank: return "Blank" case .valid: return "Valid" case .loading: return "Loading" default: return "Default" } } }