#if !os(macOS) import BurrowUI import SwiftUI #if os(iOS) import UIKit #endif @MainActor @main struct BurrowApp: App { var body: some Scene { WindowGroup { #if os(iOS) BurrowView(appIconManager: UIKitAppIconManager()) #else BurrowView() #endif } } } #if os(iOS) @MainActor private struct UIKitAppIconManager: AppIconManaging { var supportsAlternateIcons: Bool { UIApplication.shared.supportsAlternateIcons } var alternateIconName: String? { UIApplication.shared.alternateIconName } func setAlternateIconName(_ iconName: String?) async throws { try await withCheckedThrowingContinuation { (continuation: CheckedContinuation) in UIApplication.shared.setAlternateIconName(iconName) { error in if let error { continuation.resume(throwing: error) } else { continuation.resume(returning: ()) } } } } } #endif #endif